
The non-race racial option, Custom Lineage fills the gap when other options don’t meet your exact fantasy. Shapeshifters with the ability to change their appearance at will, changelings have great skills and work very well in social situations. Iconic fey creatures, centaurs have excellent land speed and a great charge option which makes them thrive in melee. Bugbear doesn’t work well for every build, but it can be used for some insane high-damage builds. Long limbs give them extended reach, and Surprise Attack makes them exceptionally dangerous at the beginning of fights, especially on builds which can make multiple attacks. Autognome ( SAiS)Īutomatons from space (Spelljammer) with durable metal bodies and a versatile bonus that you can add to ability checks, attacks, and saves a few times per day. Resistance to necrotic damage and radiant damage, plus a powerful divine transformation usable once per day.

Human-like beings with a celestial influence. The Monsters of the Multiverse version adds the ability to cast Gust of Wind as an innate spell. Novel than “ability score increases to Dexterity and Wisdom”.īird people with a high fly speed and talons. The classic DnD tropes (elf wizards, dwarf fighters, etc.) have fallen away,Īnd new iconic pairings are emerging based on racial traits that are more

With perfect ability score increases available for every single race, many of The race and for the race while using the custom origin rules. Published before Tasha’s include information for both the original version of Standardized choice of +2/+1 or three +1 increases.

Optional rules which allow players to reassign their character’s racialĪbility score increases, and races published after Tasha’s now use a Tasha’s Cauldron of Everything introduced new “custom origin” Races published early in 5e’s lifetime generally had fixed ability score Our handbooks for DnD races are written with an emphasis on the race and the class options which are viable for a player who has decided to play that race and may still be looking for a class which works for that race. Our class handbooks are written with an emphasis on the class and the options which work well for the class. Note that our assessments of a class for dnd races may not match the assessments of a race for a class. In our race handbooks we’ set out to’ll help you get the most out of whatever race you care to play DnD races are numerous and diverse, catering to a wide range of concepts both narratively and mechanically. Your choice of race, alongside your class, is one of the most distinguishing and important aspects of your character.
